
You to do otherwise, such as Martial Arts or Hex Warrior, so using Strength isĪctually impossible), and is treated as a simple weapon so it gets someīenefits which most natural weapons (like the tabaxi’s claws) don’t. Use Constitution by default unless you have some other feature which allows The Dhampir’s bite uses Constitution for attack and damage (you explicitly Unfortunately, this doesn’t include things like the ability to breath underwater, so some lineages struggle to function underwater regardless of your original race. It’s not clear if this is intentional, but I think it’s a really pointless restriction. This means that RAW you can’t create a 1st-level aarakocra dhampir with the ability to fly, but if you created a regular aarakocra and then immediately became a dhampir you could choose to keep your flight speed. This allows you to use base races like the Aarakocra to get a flying speed or the Triton to get a swim speed and not feel weird about being a dhampir aarakocra who can’t fly.Īs written, this decision point is only available if you adopt the lineage after character creation (such as if your character becomes a hexblood during play). Introduced in Van Richten’s Guide to Ravenloft, Ancestral Legacy is a trait shared between several lineages, allowing you to introduce some physical traits of your race (namely unusualy movement speeds) or omit those traits and get two skills instead. It’s not totally clear yet, but I believe the intent is that other lineages follow the same rule.

Jeremy Crawford clarified that the Custom Lineage is taken instead of a race, so you’re not a specific race to qualify for race-specific feats. This flexibility in Ability Score Increases is available to every race if you’re using the Customizing Your Origin Optional Rule, but it’s the default for lineages.Īs I understand things, lineages cannot take feats which require a specific race, even if you describe yourself as originally a member of that race.
#VAMPIRE COMBAT 3.5 FREE#
Players are free to allocate these increases as they see fit, allowing lineages to function in a wide variety of classes, and allowing the lineage’s other traits to come to the forefront where normally your ability score increases would heavily influence your viable class options. Mechanically, characters of a lineage uses the same “racial traits” regardless of how you describe your characters lineage, and you usually replace all traits provided by your race (though some lineages get the Ancestral Legacy feature) if you choose to select one in addition to your lineage.Īll lineages provide the choice of a single +2 ability score increase and a single +1 increase or three separate +1 increases (the Custom Lineage is an exception, and cannot choose the three +1 increases as far as I can tell).

You can choose any race (or a combination of races or something more outlandish) and apply a lineage to it, allowing you to combine the “flavor” of your race(s) and the flavor and mechanics of your lineage. What is a Lineage?Ī lineage replaces your race’s traits and sometimes adds some new flavor to your character. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. You don’t need toīreath or use light or walk on floors (or even walls, once you reach level 3).īut the Dhampir’s signature trait is their bite, which carries a lot ofĬomplexity on its own (see below, under Vampiric Bite). Mechanically, the Dhampir has some cool stuff going for it. Enter the Dhampir: aĭescendent of a vampire, carrying much of the flavor of a vampire but withįewer inconveniences and more flexibility in personality. Them a difficult addition to a party of adventurers.


Their horrifying powers, their severe limitations, and their evil nature make Vampires have captured imaginations worldwide for well over a century, but
